Showing posts with label dungeon floor plan. Show all posts
Showing posts with label dungeon floor plan. Show all posts

Wednesday, March 30, 2011

Getting better....



As you can see, the dungeon floor plan generator is getting better.  In fact, it's starting to look more and more like the dungeon floorplans I used to draw up on graph paper when I should have been paying more attention in high school.  :-)

Well, it's now Spring Break (already to the midpoint, actually), so I've had a little extra time to play around with some comp sci topics that I haven't really used much in the past.  Of course I've been having fun with genetic algorithms, but those were easy to learn for me, having a degree in biology.  Not as easy are artificial neural networks.  Haven't much experience with them, so this is new ground for me.  There are many situations, though, that I suspect lend themselves to neural networks more than, say, genetic algorithms.  Regardless, it will be fun to compare and contrast....

Sunday, March 20, 2011

Getting there....


Debugging this has been the usual nightmare: any time you nest loops for these, no matter how many times you've done this, you still get mixed up between rows, colums, i, j, x, and y.  Anyway, I just need to clean up the code a bit and make a few adjustments before I can start turning these into environments to explore using the keyboard....